Developer
1666: Amsterdam is developed by Panache Digital Games, an independent studio founded by Patrice Désilets. Panache also made Ancestors: The Humankind Odyssey.
The Assassin’s Creed connection
The official Steam description notes that Désilets served as creative director on Assassin’s Creed and Prince of Persia: The Sands of Time. That history explains why searches often combine “1666 Amsterdam” and “Assassin’s Creed,” but this is not an Assassin’s Creed game and is not a Ubisoft title.
Why the comparison can be misleading
1666: Amsterdam has its own supernatural mythology, dual protagonists, witchcraft and Originals. Prior credits are useful context for the developer, not evidence that the game shares Assassin’s Creed lore or mechanics.
Audio and music team (official studio post)
The Midnight Chronicle issue #06 credited the sound of the game to Jorane (composer, vocals and cello) with Éloi Painchaud co-signing mixing and mastering, plus Philippe Charron (Audio Director), Sophie-Agnès Mongeau (sound design, magic and foley), Dan St-Jean (acoustics, reverb, occlusion), Morgan Hamel (cinematic and UI sound) and Kristian Kurk (programmer, voice tools and Triton Acoustics).
16 years and a rights battle (third-party report)
In a September 4, 2026 CGMagazine interview, Désilets said the project began as a 2011 pitch at THQ Montreal, survived a bankruptcy and a very public dismissal, and saw him regain the rights in 2016. The same interview has him describing an ambition to grow 1666: Amsterdam into a global witchcraft franchise. That is a third-party interview report, not a dated Panache roadmap, so treat sequels as unconfirmed.
Publishing
Panache lists itself as the publisher, with PC distribution through Steam and Epic Games Store. Early Access launched August 25, 2026. A Soundtrack DLC by Jorane launched the same day. Official news also celebrated passing 666,666 Steam wishlists in the week before launch.
Q&A
Who is making 1666: Amsterdam?
Panache Digital Games.
Who founded Panache Digital Games?
Patrice Désilets founded the independent studio.
Did the creator of Assassin’s Creed make 1666: Amsterdam?
Patrice Désilets is closely associated with the project and previously served as creative director on Assassin’s Creed.
Is 1666: Amsterdam an Assassin’s Creed game?
No. It is a separate IP from Panache Digital Games.
Is Ubisoft developing it?
No. The current developer is Panache Digital Games.
What else did Panache make?
Ancestors: The Humankind Odyssey.
Did Patrice Désilets work on Prince of Persia?
Yes. Official material credits him as creative director of Prince of Persia: The Sands of Time.
Who publishes 1666: Amsterdam?
Panache lists itself as publisher.
Is the studio based in Canada?
Panache describes itself as a Montreal video game studio.
Why do people compare it with Assassin’s Creed?
Because of Désilets’ history and the historical-city setting, not because it belongs to the same franchise.
